![]() Of particular note is the player count mentioned on line one. Normal counter attacks are 110 seconds, final is 300 secondsīots have a max pool on counters but will likely overwhelm team.Ģ2 supply cap starting, max 50, rewarded 1 every 250 score (subject to change)īots have tweaked AI settings so may be deadlier in general and when camping. Players can respawn during a counter attack Players wont lose round if everyone is dead, only when time is up or no more waves and everyone is dead. Respawn timer is 45 seconds and respawns all dead players and bots (subject to change) Essentially INS4 Medic/ENG COOP without the medic/eng classes. This server was/is intended to be 35 Angry Bots server with Armory Expanded and NO medic/eng class. It has 35 Angry Bots with BetterBots and Respawns, with non-MEDIC/ENG. Respawn timer is triggered when a single player dies (cant change this afaik) INS2 Server Update: (29/09/19) The server is now set as it was intended to be. Players start with 2 wave respawns and gain 2 per capture (subject to change) Server features and settings currently(WIP):Ģ0 player count, server will show 8/8 but it'll support beyond it when clicking joinĢ0 Friendly bots so the battle is ramped up from the beginning.ĥ0 enemy bots alive starting + something like 35 respawn (more testing to confirm)įriendly bots cycle out for joining players. Just look for SERNIX in the server name or join directly(bottom left when browsing coop server list): 104.153.108.50:27102 If other server hosts are interested in latest and greatest server settings, visit his github here First off, thanks to Circleus for helping me out with server settings. ![]() Quick update on Sandstorm server tonight if you're interested in a revisit. ![]()
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